![]() ![]() dae file of a stock vehicle into blender, and poke around with it. for an example of how this is done, import the. ![]() in your case, you would be changing every instance of "etk800" or "roamer" to "durango" (or whatever else you called the folders before) it is explained around the 15:19 mark in the below video:Īfter that, to make a basic "mesh slap" mod, the model has to be separated into parts. explained this well in a map making tutorial, but it's basically the same for cars. dds texture files)Īfter this, You'll want to open any text file in the "durango" folder in notepad++, and use the "find in files" function. make a file path that goes documents/beamng.drive/mods/unpacked/durango(or whatever you want the zip to be called)/vehicles/durango/, and then copy/ paste al the files from the vehicle you're using as a base other than. ![]() after deciding, you'll need to make a new vehicle. I would suggest going with either the etk 800 series, or the gavril roamer, the etk having more accurate construction type, rigidity and crash safety to a modern durango, and the roamer being of more accurate size and shape, despite being body on frame. secondly, you will need a JBeam to base it off. dae format? if not, you'll need to go to file>export> in blender. ![]()
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